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Goals for Monday, Oct. 6
- Organize the engine structure; eliminate the global
variables and create singletons for object creation and management.
:aaron
- fast md2 loading and rendering :Aaron
- create a universal material format that can be used on
models and the terrain : Matt
- skybox :Jayson
- create a format and a method for loading game levels,
and create at least one terrain level, and some sort of space level : Everyone
- create a basic lighting model, with vertex lighting for
md2 models, and possibly lightmaps for terrains
:everyone
- implement real time volume shadows for all movable
objects, and pre-computed volume shadows for static objects like the terrain :Jayson
- create at least 2 ship objects, one enemy one player
ship :Aaron
- hit detection on the terrain and objects, as well as
world boundaries : Matt
- Implement Multitexturing with a mask texture for use on
the terrain with cg
: Matt