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Goals for Monday, Oct. 6
   
  - Organize the engine structure; eliminate the global 
  variables and create singletons for object creation and management.   
  :aaron
- fast md2 loading and rendering                                                                                                                                    :Aaron
- create a universal material format that can be used on 
  models and the terrain :                                                                Matt
- skybox                                                                                                                                                                         :Jayson
- create a format and a method for loading game levels, 
  and create at least one terrain level, and some sort of space level  : Everyone
- create a basic lighting model, with vertex lighting for 
  md2 models, and possibly lightmaps for terrains                               
  :everyone
- implement real time volume shadows for all movable 
  objects, and pre-computed volume shadows for static objects like the terrain :Jayson
- create at least 2 ship objects, one enemy one player 
  ship                                                                                               :Aaron
- hit detection on the terrain and objects, as well as 
  world boundaries  :                                                                             Matt
- Implement Multitexturing with a mask texture for use on 
  the terrain with cg                                                                                
  : Matt