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Goals for Monday, Oct. 6

  

  1. Organize the engine structure; eliminate the global variables and create singletons for object creation and management.   :aaron
  2. fast md2 loading and rendering                                                                                                                                    :Aaron
  3. create a universal material format that can be used on models and the terrain :                                                                Matt
  4. skybox                                                                                                                                                                         :Jayson
  5. create a format and a method for loading game levels, and create at least one terrain level, and some sort of space level  : Everyone
  6. create a basic lighting model, with vertex lighting for md2 models, and possibly lightmaps for terrains                               :everyone
  7. implement real time volume shadows for all movable objects, and pre-computed volume shadows for static objects like the terrain :Jayson
  8. create at least 2 ship objects, one enemy one player ship                                                                                               :Aaron
  9. hit detection on the terrain and objects, as well as world boundaries  :                                                                             Matt
  10. Implement Multitexturing with a mask texture for use on the terrain with cg                                                                                : Matt