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Goals for Monday, Sept. 22
- Create a camera class for viewing the game
- Create a parent game object to extend other game objects
from. (create a basis for the object oriented structure of the game
- Create an event-driven input system which utilizes key
binding via a .cfg file
- Get as close to an efficient terrain as possible for
flying our object over
- Have some type of vehicle object, and make the camera
follow behind it
- The vehicle will be controlled with the keyboard and
mouse-quake style.
- lighting will consist of constant colors on the vehicle
and terrain
- game play will consist of flying around aimlessly.
- we will create a design document