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Goals for Monday, Sept. 22

 

  1. Create a camera class for viewing the game
  2. Create a parent game object to extend other game objects from.  (create a basis for the object oriented structure of the game
  3. Create an event-driven input system which utilizes key binding via a .cfg file
  4. Get as close to an efficient terrain as possible for flying our object over
  5. Have some type of vehicle object, and make the camera follow behind it
  6. The vehicle will be controlled with the keyboard and mouse-quake style.
  7. lighting will consist of constant colors on the vehicle and terrain
  8. game play will consist of flying around aimlessly.
  9. we will create a design document