A Game Development Company
Stage 5 Goals
- make a mission (steal car from guards, get it somewhere)
Stage 4 Goals
Integration, Integration, Integration!
pedestrian AI, car AI
CONTROLS!
- Basic Game Logic (BGL)
Stage 3 Goals
Lightmapping
Collision detection... response
- Occlusion Culling
Making everything better, faster, cleaner...
Stage 2 Goals
Environment Mapping
Shadows using Shadow Volumes w/vertex shader/stencil buffer method
Triangulation of world geometry (currently convex polygon faces of convex brushes)
Beginnings of lightmapping (patch radiosity computaions?)
Particle System
- Content, content, content
Stage 1 Goals
Load Quake 3 style .map files
Put car in loaded .map file
Car moves with some sort of 'physics'
Pedestrian NPC (no/very limited AI)
- Octree visibility, collision
Strikeout indicates goal completed.
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