/---------------------------------------------------------------------------------------------------------------------\
|- International Symposium on Wearable Computers 2021 -- ISWC'21 -- International Symposium on Wearable Computers 2021 -|
|-----------------------------------------------------------------------------------------------------------------------|
|---                                              -- Call for Papers --                                              ---|
|-----------------------------------------------------------------------------------------------------------------------|
|---                                     Submission Deadline: June 4, 2021 (AoE)                                     ---|
|---                                        https://iswc.net/iswc21/cfp/papers                                       ---|
 \---------------------------------------------------------------------------------------------------------------------/

ISWC 2021, the 25rd annual International Symposium on Wearable Computers, is the premier forum for research on wearable 
technology and topics related to on-body and worn mobile technologies. 

ISWC brings together an eclectic and interdisciplinary mix of visionary researchers, developers, designers, artists, 
manufacturers, and users to share information and advances in wearable technology. 
Contributions from a wide range of domains (including fashion design, computer science, textile engineering, electrical 
engineering, optics, human factors, sociology, anthropology, mechanical engineering, and medicine; among others) 
are encouraged.

ISWC invites submissions on all research related to technology that is worn on or interacts with the body, both the 
development and deployment thereof as well as the impacts and influences on individuals and cultures. 
ISWC looks for rigorous research contributions as well as highly creative ideas.


 /---------------------------------------------------------------------------------------------------------------------\
|-                                                   Areas of Interest                                                -|
 \---------------------------------------------------------------------------------------------------------------------/
WEARABLE SYSTEMS, NOVEL DEVICES AND FORM FACTORS
   Smartphone- and smartwatch-based systems and applications
   Glasses
   Erables
   Rings and Gloves
   Textiles and clothing
   On-skin interfaces
   Insertables and implantables
   Animal computer interaction
   Personal protective equipment, including face masks, face shields.
 ENABLING TECHNOLOGIES
   Displays, mobile augmented reality optics (freeform optics, lightguides, holographic and diffractive approaches)
   Haptics and actuators
   Novel sensor technologies enabling and enhancing context-aware sensing, including but not limited to:
     Sensing the body (movement, behaviour, physiology)
     Sensing the eye (gaze, patterns of looking, eye-computer interaction)
     Sensing the brain (wearable fNIRS, EEG, brain-computer interfaces)
   Wearable sensor networks
   Manufacturing of wearable technologies
   Wearable technology toolkits
   Power sources and management, thermal management
 TEXTILES AND CLOTHING
   E-textiles, advanced textiles, and clothing-based wearables
   Functional clothing and non-electronic wearable technologies
   Novel materials for textiles and clothing
   Exoskeletons and physical strength augmentation
 ON-SKIN AND IMPLANTABLE INTERFACES
   On-skin technology and interfaces
   Implantable, insertable technology and interfaces
   Unconventional materials and form factors for close-body devices
   Biotechnology and HCI
   Microfluidics for on-skin interfaces
 DESIGN PROCESS FOR WEARABLES
   Research through design
   Craft and computing for wearables
   Culturally-sensitive design processes
   Design and conceptual innovation in wearables
   From basic research to commercial product
 INFORMATION AND DATA
   Machine learning, and artificial intelligence for wearables
   Data augmentation, big data, crowd-sourcing, fusion of online data & sensors
   Datasets and performance evaluation
   Individual activity recognition, behavior analysis, context recognition, skill assessment
   Social, team and group activity and context recognition, skill assessment
   Exploratory domain mapping and feature identification/extraction, ontologies for wearable applications
   Novel processing approaches beyond “machine learning”, bio-inspired approaches, cognitively-inspired architectures, 
   towards human-like perception
   Computationally efficient processing (memory, energy), architecture optimization
 HUMAN/DEVICE INTERACTION
   Human factors and HCI of wearables, wearability, interaction design
   Anthropometrics and fit
   Social interactions and impacts
   Social perception and acceptance towards wearable devices
   Human augmentation and portable environments
   Human-robot interaction
   Human/environmental/economic impacts, long-term effects, and future of wearable technologies, ethics and privacy
 APPLICATIONS
   Health and wellness, mental health and therapy, rehabilitation
   Leisure and entertainment, including sports, tourism, games
   Virtual, mixed and augmented reality
   The future of work, including; industrial applications, supporting physical, cognitive, and collaborative work
   Extreme environments, including: outer space, underwater environments
   Research on behaviour, psychology, and cognition
   Art and fashion; theatre and performance
   Education and training
   Biometrics and security
   Wearables and smart cities
   Markets and consumer behaviour in wearables

 /---------------------------------------------------------------------------------------------------------------------\
|-                                                 Submission Types                                                   -|
 \---------------------------------------------------------------------------------------------------------------------/

ISWC accepts BRIEFS (4 pages) and NOTES (2 pages) in 2-column format. ISWC has its own submission and review system 
for these papers, detailed at https://iswc.net/iswc21/cfp/papers

Note that since ISWC and Ubicomp have started co-hosting the conference, papers formerly known as Long papers must be 
submitted via the IMWUT journal system. 

 /---------------------------------------------------------------------------------------------------------------------\
|-                                                      Key Dates                                                     -|
 \---------------------------------------------------------------------------------------------------------------------/
 
June 4 2021:   Submission deadline for Notes and Briefs
July 20 2021:  Author Notification Date (all papers)
August 4 2021: Shepherding Acceptance Deadline (only for shepherded papers)
August 9 2021: Camera Ready Deadline


 /---------------------------------------------------------------------------------------------------------------------\
|-                                                         Organisers                                                  -|
 \---------------------------------------------------------------------------------------------------------------------/

ISWC PROGRAM CHAIRS
Katia Vega, UC Davis, USA
Cindy Hsin-Liu Kao, Cornell University, USA
Daniel Roggen, University of Sussex, UK

GENERAL CHAIRS
Afsaneh Doryab, University of Virginia, USA
Qin Lv, University of Colorado Boulder, USA
Michael Beigl, Karlsruhe Institute of Technology, Germany

 /---------------------------------------------------------------------------------------------------------------------\
|- International Symposium on Wearable Computers 2021 -- ISWC'21 -- International Symposium on Wearable Computers 2021 -|
 \---------------------------------------------------------------------------------------------------------------------/