AI for Internet of Things, Maker Education and Creative Learning

     Special Track at The 34th International FLAIRS Conference (https://www.flairs-34.info/home)
  In cooperation with the American Association for Artificial Intelligence
                   North Miami Beach, Florida, USA
                           May 16-19, 2021

   FLAIRS will:
   (i) have a safe physical conference to the extent possible, and regardless
   (ii) provide an option for online presentation for those who cannot attend the physical conference

                  Paper submission deadline: February  16, 2021

Call for Papers:

What is AI for Internet of Things, Maker Education and Creative Learning?

While it is not known for sure how the Fourth Industrial Revolution will take place it seems like common sense that it is connected with new technologies such as Artificial Intelligence, autonomous transportation, robotics, Internet of Things (IoT), additive manufacturing and CNC machines including 3D printing, biotechnology, and the merging of digital and physical worlds. The Internet of Things reflects the growing number of smart, connected products and it highlights the new opportunities these products can represent. We also noticed an increase in research combining AI and physical objects and the inclusion of AI in multidisciplinary educational projects in formal or non formal creative spaces such as fab labs and makerspaces, creating socially relevant inventions. As computation becomes more ubiquitous and pervasive inside everyday products and is becoming more present in people's lives, the use of AI techniques in IoT and other smart objects embedded with computational capacity becomes a natural evolution. Thus, this track is interested in how we can foster creativity and innovation in AI to increase the complexity and functionality of products, projects or initiatives in order to offer better ways to solve everyday problems and how to use AI in creative educational projects in order to introduce AI techniques in the students' projects.

What is the GOAL of the track?

Provide a forum for researchers and practitioners to share their ideas about innovative and creative learning involving projects with Artificial Intelligence the Internet of Things or Creative Education showing transformative ways to think about AI in the future.

Who might be interested?
Educators, developers, designers, Computer Science and Information Technology researchers and practitioners from academia and industry that are actively involved with AI, maker movement and IoT through creative and innovative experiences. 

What kind of studies will be of interest?

Papers and contributions are encouraged for any work relating to AI or Internet of Things in formal or non formal spaces - such as schools, fab labs, makerspaces and universities. The thematic topics are: 
Artificial Intelligence for IoT and Maker Education at School
Developing AI and IoT for building Socially Relevant Inventions 
Connecting Creative Learning to AI Initiatives 
Envisioning AI for Social Justice

These topics may include (but are not limited to):
Internet of Things
Learning Machine Learning
Deep Learning
Exploring Wearables
Project-Based Learning
Smart Things
Computer Vision
Voice Recognition
Speech or Text Recognition
Virtual Reality
Augmented Reality
Mixed/Hybrid Reality
Real World Applications of IoT technology
Case studies of AI techniques applied to IoT
Case studies related to Creative Learning
Case studies related to AI in makerspaces
IoT Security
Emotional Analysis on IoT devices
Smart Sensors
Machine Learning with Scratch

Note: We invite original papers (i.e. work not previously submitted, in submission, or to be submitted to another conference during the reviewing process).

Submission Guidelines:
Interested authors should format their papers according to AAAI formatting guidelines. The papers should be original work (i.e., not submitted, in submission, or submitted to another conference while in review). Papers should not exceed 6 pages (4 pages for a poster) and are due by February  16, 2021. Double-blind reviewing will be provided, so submitted papers must use fake author names and affiliations. Papers must be submitted as PDF through the EasyChair conference system, which can be accessed through the main conference web site (http://www.flairs-34.info/). Authors should indicate the [your track name] special track for submissions. The proceedings of FLAIRS will be published by the AAAI. Authors of accepted papers will be required to sign a form transferring copyright of their contribution to AAAI. FLAIRS requires that there be at least one full author registration per paper. Please check the website http://www.flairs-34.info/ for further information.

Important Dates:
March  16, 2021   Paper acceptance notification
March 23, 2021   Poster abstract submission, Tutorial Proposal Submission
March 30, 2021   Poster abstract and Tutorial notification
April 5, 2021  AUTHOR registration
April 5, 2021   Camera ready version due
April 12, 2021   Early registration
May 10, 2021   Regular registration
May 16-19, 2021   Conference

Conference Proceedings:
Papers will be refereed and all accepted papers will appear in the conference proceedings, which will be published by AAAI Press.

Program Committee:
Ann Valente - Massachusetts Institute of Technology (MIT)
Amilton Martins - IMED
Carolina Rodeghiero - Massachusetts Institute of Technology (MIT)
Cassia Fernandez - USP-Brazil/Teachers College, Columbia University (TLTL/FabLearn)
Edson Prestes - UFRGS
Eduardo Bento Pereira - UFSJ
Eliseo Berni Reategui - UFRGS
Joao Adriano Freitas - Rede Brasileira de Aprendizagem Criativa (RBAC)
Nathan Rabinovitch - LSI-USP

Questions regarding the AI for Internet of Things, Maker Education and Creative Learning Special Track should be addressed to the track co-chairs:
Fabiana Lorenzi, Invenio, fabiana@invenio.com.br
Andre Peres, Instituto Federal de Educação, Ciência e Tecnologia do RS, andre.peres@poa.ifrs.edu.br