Non-Invasive, Interactive, Stylized Rendering
Alex Mohr and Michael Gleicher
In this paper, we show how many interactive 3D applications' visual styles can
be changed to new, different, and interesting visual styles non-invasively. Our
method lets a single stylized renderer be used with many applications. We
implement this by intercepting the OpenGL graphics library, and changing the
drawing calls. Even though OpenGL only receives low-level information from an
application, computation on this data and assumptions about the application can
give us enough information to develop stylized renderers.
Here is the postscript
and the pdf of the paper.
The colorplate is not included in the text of the paper
because it was not laid out by us.
Here is a jpeg of what
the colorplate looks like (without captions).
Here is a quicktime of the
video accompanying the paper