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This is an old course web from 2008 |
Old 2008 Course Web: Assignments / GrTownProject 3: Graphics TownOn this page... (hide) Quick Links: GraphicsTown example code, Technical Challenges,Previous Student Ideas. Due Tuesday, December 9th, 11:59pm. Late assignments accepted according to the course late policy. Note: Because of some University rules, all work you do (including giving a demo) is supposed to be done before exams begin. This means that project demos will be the last week of classes. Most likely, these will be on Thursday and Friday (the 11th and 12th). Note: for this project you may work together in teams of two. If you plan to do this, BOTH teammates must send mail to Blayne before 11:59pm on Thrusday, November 20th. The entire team will receive the same grade. The expectation for teams of two are higher (as described below). 1. OverviewThe goal of this project is to create a city. But, since you only have a few weeks, it may be more like a town. You will create a program that allows the user to explore the town by flying around in it, or by looking at it from the vantage point of an inhabitant. Your town cannot be a dead place: there must be things moving around in it. What is in your town, as well as what is happening there is up to you. We hope you will be creative. Make houses, trees, stores, cars, roads, helicopters, construction equipment, people, boats, ...What goes on in the town is up to you - make the cars drive around, drawbridges open and close, construction equipment operate, ... We hesitate to tell you what to do, since students in the past have come up with some really creative things - we've seen cities with skyscrapers, space cities with flying saucers, a Harry Potter city with flying broomsticks, ... Some things that students did in previous years are shown here (note - that page is from 2006! the rules for the assignment have changed a bit). If this sounds like its arbitrarily open-ended, you have the right idea. Clearly, you could make this as fancy as you want. Obviously, we will try to set our expectations to be only somewhat unreasonable :-) Our goal is to give you the opportunity to demonstrate your competence at writing 3D graphics programs, as well as an opportunity to experiment with some more advanced topics that you think are interesting. The basic requirements are very simple. You should try to achieve them in a manner that provides flexibility so you can add fancier features as time permits. In terms of which fancier features to implement? You should pick the things that are most interesting to you. We will give you lots of ideas... We will provide you with a Sample Solution to build on top of. You may choose not to use it, but you must provide its basic functionality (things like navigation, the ability to jump to interesting places, ...). These requirements are described here. You will be allowed to work in pairs on this assignment, subject to some rules. 2. Historical NoteGraphics Town has been a popular project for the graphics class for the past several years. Students have enjoyed the chance to be creative, and we (the instructor/TA) like the chance to see lots of cool stuff. The open-ended nature of the project allowed students to spend energy learning / trying out stuff in graphics that they found interesting - including stuff that we don't get to in class. In 2005, we revised the project. Our goal is to keep the open-ended "learn what you're interested in and be creative" aspect, while being more specific about what our expectations are and making sure that the people take on enough technical challenges. As in previous years, we provided a sample solution for people to start with. This year, we've improved it to the point where you'll probably want to use it. For 2008, we've changed the requirements to reflect the changes in the topic structure of the class, and the other projects (you've already done an articulated object). 3. ObjectivesThe overall goal of this project is to give you an opportunity to explore topics in interactive graphics: how do you make things that look interesting, and be interactive. While some of this is artistic (you need to pick interesting objects to make and good textures/... to look nice), some of it is technical: you need to pick things that can be implemented efficiently and have interesting behavior. If you're concerned about having to be "artistic" - just try to be different than what the provided sample is. Don't use the example houses in their regular grid. (An easy way to do this is just avoid using the "SimpleLot" and "SimpleSubdivision" classes). In terms of your grade, effort spent on technical are more valuable. For example, it is better to spend your time making a simple "blocky" car drive around in an interesting way, or to make a simple shaped car out of parametric surfaces, or to light the car in an interesting way, then to carefully model a gorgeous model of a car. (of course, if you want to make model a gorgeous car, implement bezier patches to display its curved body, have it realistically race around a track ... - we won't complain). Some specific things we want you to learn from this assignment (which will explain some of the requirements):
4. Project Milestones
5. The Basic Requirements5.1 ComponentsYour town must have:
Good assignments always go way beyond the minimums. 5.2 Evaluating aspectsThere are three aspects of this project, all will be considered in evaluating your project:
This is the order of importance. While having some degree of success in all categories is important, sometimes excellence in one category can outweigh deficiencies in another. Note that it is important that you are able to show off the features of your system. If you have written a shader, you need to use it on an object that makes it clear that your shader is doing what it advertizes. Some students are concerned that we don't give more clear grading criteria, however, it is hard for this project. To help with this, we will schedule some "open lab" hours before the project is due so you can s describe your ideas and how us your preliminary results and we can give you some idea as to whether you are attempting to do enough to get the grade you want. 6. The Sample SolutionWe recommend that you start with the Sample Solution. You don't have to use it, but you should at least look at it. If you choose not to use it, be sure to have the required features. 7. Working TogetherFor this assignment, we allow you to work with a partner. However, there are some rules for doing this:
While the expectations are higher for groups than for individuals, they are not that much higher. 8. What to hand in?As usual, you must hand in everything needed to build and run your program, including all texture files and other resources. If you work with a partner, only turn in one copy of the project. In the other person's directory put a single file in your handing directory - a README.txt that says where to look. In your readme, please make sure to have the following (you can break it into seperate files if you prefer):
You should make a subdirectory of the project directory called "Gallery." In this directory, please put a few JPG pictures of the best scenes in your town. Please name the pictures login-X.jpg (where X is a number). Put a text file in the directory with captions for the pictures. (note: to make pictures, use the screen print and then use some program to convert them to JPG). 9. Other ResourcesMany students in past years have either written loaders for various model formats, or found model file readers on the web. You are welcome to do either. However, be sure to give proper attribution if you appropriate code or models. Also, be sure to include all of the models in the handin. If you do use a model reader, remember that you must make some of the objects yourself. 10. GradingUnfortunately, it is very difficult to give a grading procedure ahead of time. Every project is so different. The main thing is we'll look at the demos to see how cool/complex your world is and how well your technical components work. Some students are concerned that we don't give more clear grading criteria, however, it is hard for this project. To help with this, we will schedule some "open lab" hours before the project is due so you can s describe your ideas and how us your preliminary results and we can give you some idea as to whether you are attempting to do enough to get the grade you want. |